Sinner: Sacrifice for Redemption
After committing heinous crimes, a soldier named Adam must embark on a quest for redemption by taking on monstrous bosses based on the seven deadly sins. Journey through bizarre dark landscapes set to a haunting score, giving up stats and equipment before each fight as a payment to undertake each challenge.
Sinner looks really good. The graphics are good and there are some interesting details in both the shadows and textures. Many of the environmental effects like water are rendered well and there is a lot to enjoy about the game visually. Overall, the graphics can be a little repetitious with nothing really standing out as stunning or noteworthy.
The game is hard to play. The controls are clunky and you wind up button mashing at moments just to get something to happen with the character. What makes matters worse is that the Bosses in the game are so ridiculously overpowered that fighting any one of them will require multiple attempts. There is no context to the way the character fights vs the Bosses and that lack of context makes it difficult to determine the best way to either fight or beat any of the Bosses in the game.
Well detailed, but boring graphics. Overly complicated combat and controls. Overpowered opponents and the fact that you have to die multiple times after sacrificing part of your power just to enter the fight make this a game that no casual player will play more than once. The game concept is interesting and the back story of the Bosses in the game are interesting as well, but that’s pretty much where it ends. There’s very little to both capture and sustain the interest of a gamer with this title when there are other, more immersive experiences available.