Written by Kieron Gillen
Art by Stephanie Hans
Letters by Clayton Cowles
The Rundown: Ash confronts Wells and the two come to some revealing conclusions about the true purpose of Die.
Ash meets with HG Wells and learns the history of both the game and why he has become a part of it. It is a history closely connected to both his work and the real life terrors of war he hoped to avoid repeating.
At the same time, the other half of the party finds themselves being confronted by beings who have knowledge of what the world truly is and what the forces behind this war have planned for it. Unfortunately, those plans don’t end with the world of Die and both Ash and her escaped friends discover those plans go deeper and bigger than they could possibly imagine.
The Story: Kieron Gillen both expands the worlds of the game and the stakes for its players in an issue that is enlightening and entertaining. Everything about the plot works and the expansion of the world and its true purpose are perfectly executed. The characters remain the focus of this series and this issue specifically which makes Ash’s journey so compelling throughout including the realizations she makes about both herself, the game and Wells’ actions. I can’t wait to see where Gillen takes this story next and everything seems to be ramping up to something huge.
The Art: Stephanie Hans continues to blow me away with the beautifully detailed art throughout this issue. Everything from the characters to the highly stylized and expansive backgrounds are rendered brilliantly.