Justice League #67

DC Comics

Written by Brian Michael Bendis and Ram V

Art by Phil Hester and Sumit Kumar

Inks by Eric Gapstur

Colors by Hi-Fi and Romulo Fajardo Jr

Letters by Josh Reed and Rob Leigh

The Rundown: A member of the League must make a tough decision if they are going to end the threat of Synmar.

With the Synmar Utopica on the rampage, the League finds themselves fighting alongside agents of the United Planets to end the threat. With the creature feeding off the conflict, Batman clashes with Superman about what they need to do next. With time running out, Batman will use a piece of technology to stop the creature before he destroys everything. A piece of tech that will get the attention of the United Planets itself.

In the second story, Justice League Dark continues to fight the creature attacking Atlantis as John Constantine travels beneath the city to confront Merlin as he tries to unlock an ancient power. As the heroes rally around the city, Aquaman takes command against an army of the dead as Zatanna goes looking for John.

The Story: Did we really need for the rhythm of the story to be broken up by a series of character introductions that are both heavy-handed and kind of goofy? Bendis moves the story forward but only in the sense that we get a small resolution to the increasing annoyance that is Synmar as a character. The creature continues to have no presence, no spark and no personality. The problem with everything the character lacks is that it drags down the rest of the story having characters forced to deal with it.

The Justice League Dark story is a lot more compelling, interesting and entertaining. The story has a great progression and the dialogue is both thrilling and engaging.

The Art: Hester does some good work with the art in the main story, but the style is lacking when trying to encompass so many different characters. Kumar does amazing work with the art in the other story and the details are welcome.

Justice League #67

7.2

7.2/10

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