Written by Cecil Castellucci
Art by Emanuela Lupacchino, Marguerite Sauvage and Aneke
Inks by Wade Von Grawbadger, Mick Gray, Scott Hanna and Trish Mulvihill
Colors by Jordie Bellaire
Letters by Becca Carey
The Rundown: In the wake of a personal tragedy, Barbara re-examines both her role as a hero and her place in the city.
As Barbara and her father bury her brother, Barbara is conflicted about whether to tell her father that she is Batgirl. Unfortunately, listening to him rail against her alter ego gives her the answer she needs and she decides to leave. After attempting to reconcile with Jason, she gets a call to report to the Batcave where she confronts Bruce about his role and that of the rich people who share it.
After trying to do good in her own way as Batman, Barbara decides that she can do more including inspiring her boss to speak to the people she represents.
In another story, Barbara must confront the demands of being Batgirl in a community of heroes and how her presence often goes both unnoticed and unappreciated. Especially when a threat emerges that threatens the city. A great story that shows how integral Batgirl is, how important she is and why she is taken for granted.
The final story brings Barbara together with her friends to play a game. A game that will help them think outside of their respective roles as they go into battle later that night.
The Story: There are three great stories in this deluxe issue and all of them have complexity and resonance for both the character and the direction she has been moving in. Cecil Castellucci writes some great adventures for the character and does an awesome job expanding her world while keeping the stories intimate.
The Art: All of the artists bring something unique and intersting to the table. Lupacchino has a flair for character and movement. Sauvage delivers great action and interpersonal moments. Aneke utilizes great camera angles to emphasize skill and strength.