Critical Role: Vox Machina Origins Series I #6

Dark Horse Comics

Written by Matthew Mercer and Matthew Colville

Art by Olivia Samson

Colors by Chris Northrop and Travis Ames

Letters by Chris Northrop

The Rundown: The group starts to come together as they take on a dangerous threat.

After Vax’s escape from the ship, the group reunites and works out a plan to infiltrate the ship and stop Iselda. Unfortunately, their planning bores Grog who decides that the direct approach is more satisfying. As a battle rages on the deck of the ship, Vex is injured and they witness what having a healer among them can do.

After entering the ship, they discover the trapped souls of the people poisoned in the town and look for some unorthodox solutions to free them. Iselda uses that moment to attack and the group finds themselves fighting for their lives before getting some unexpected backup in the battle.

The Story: A fun, fast paced and thrilling ride throughout the issue. Colville and Mercer continue to craft a world and story filled with engaging characters, fun dialogue, intense character moments and surprises that kept me invested not only in the characters, but also in what they were dealing with.

The Art: Samson delivers stunning art throughout the issue. I love the character designs in this series and the action is visually thrilling throughout the story.

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