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Marauders #6

Marvel Comics

Written by Gerry Duggan

Art by Mateo Lolli and Mario Del Pennino

Colors by Erick Arciniega and Federico Blee

Letters by Cory Petit

The Rundown: As the Marauders fight against an anti-mutant kill team, both Verendi and Sebastian Shaw have their own plans for the team.

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As the Marauders fights their racist would be executioners, Kate takes the lead to help out an injured Bobby. In the midst of the fight, Pyro is injured just enough to let Yellowjacket infect his body for purposes of surveillance by Verendi.

With the battle getting more serious and Kate ignoring the fact that they are on Madripoor, the Red Queen proceeds to lead her team to a hard fought victory. Unfortunately, Sebastian Shaw has other plans for Kate Pryde and those plans will take advantage of the fact that if she can’t be on Krakoa, she can’t be resurrected.

The Story: A sound plot and some interesting character moments are woven throughout a story that frankly, was less than exciting. This series started with momentum based on the fact that this was a new kind of team doing unorthodox and interesting things. While Verendi is proving to be an interesting new type of villain, the Shaw storyline is becoming tiresome. I find myself still engaged with aspects of this story, but there needs to be something that grabs the readers attention and makes this a title to keep coming back to. I’m not there yet with Marauders.

The Art: Lolli and Pennino deliver some stunning art in this issue and the action focus allows for some great visual moments.

Marauders #6

0.00
7.2

Overall

7.2/10

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