DUNE: House Atreides #2

Boom! Studios

Written by Brian Herbert and Kevin J Anderson

Art by Dev Pramanik

Colors by Alex Guimaraes

Letters by Ed Dukeshire

The Rundown: Rabban is on the hunt, the sister continue to scheme, Duncan hopes for escape and Leto gets a new home.

Imperial Paleontologist Pardot Kynes has made it to Arrakis and after his introductions to the Duke, he is assigned to the Duke’s son Rabban who is preparing to hunt and kill a sand worm. The hunt provides some interesting information about the nature of the beasts, but fails to provide the prize Rabban is searching for. At the same time, the sisters of the Bene Gesserit order plot and scheme for the creation of the Kwisatz Haderach.

On the Harkonnen homeworld of Giede Prime, Duncan Idaho runs for his life. Not knowing what his family did to upset the Baron or why they are prisoners, Duncan is let out periodically to be hunted for sport. Young Leto Atreides has made his way to Planet IX only to find that the industrial capital is not what he expected.

The Story: Herbert and Anderson use this issue to move the story forward and mainly focus on the bigger plot points that will play out in the future. There isn’t a lot of character development to be had, but there is a lot of great plot information and fan service. The issue stands a great way for those new to this world and its characters to learn more about them before diving into the bigger stories.

The Art: Dev Pramanik does some excellent work with the art in this issue. There is a sense of energy and movement from the panels as they tell the story. The Duncan Idaho interlude is one of the more visually dynamic moments from the issue.

DUNE: House Atreides #2



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