Justice League #71

DC Comics

Written by Brian Michael Bendis

Art by Phil Hester

Inks by Eric Gapstur

Colors by Romulo Fajardo Jr

Letters by Josh Reed

The Rundown: The League stops one threat and prepares to face a bigger one.

In the wake of an interdimensional battle royale, Superman confronts the last standing member of the Royal Flush Gang and demands his property back. As the rest of the team gathers, Superman wants answers. Jack explains to them why they stole the fortress and what their real target was. After getting the systems back online, the gang makes one more attempt to escape and in the aftermath, Clark decides to go after the organization behind this heist.

When the dust settles, more questions need answering. One of the biggest ones being what to do with Lois Lane’s assassin half-brother and Leviathan. The League also wants to have words with Oliver Queen about the money he’s spending on his new endeavors. Endeavors that will have the Justice League setting their sights on a new threat to the intelligence community.

The Story: After all of the buildup over this arc, I expected more from this issue. Everything in it just felt like filler. It went by too quickly and felt like an epilogue rather than its own story. There were elements of the plot that were interesting, but I kept waiting for them to evolve into something. Leviathan’s involvement could have been explored. The Royal Flush Gang’s plan could have been more interesting. I struggled with finding a reason for this issue to even exist.

The Art: Hester delivers some good art in the issue. While the small moments teasing better stories were visually interesting, the rest of the art mainly consisted of the characters talking instead of doing.

Justice League #71

6.4

6.4/10

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